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U4GM Black Ops 7: How to Farm Mega Abomination
- CrystalVibe
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1 week 6 days ago #145
by CrystalVibe
U4GM Black Ops 7: How to Farm Mega Abomination was created by CrystalVibe
Most squads hit Act II: Operation Broken Mirror and realise pretty quickly that this isn't the usual "shoot it until it falls over" PvE encounter. The Mega Abomination punishes sloppy movement, bad revives, and those multiplayer builds people keep dragging in for no good reason. If you've been warming up in
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, that helps with aim and rhythm, sure, but this fight is more about discipline than raw gunskill. The Exotic Weapon Case is worth chasing, especially with drops like the Pulsebreach and Reboot sitting in the pool, but you won't get near it if everyone's doing their own thing.Build the squad before you build the planThe cleanest runs usually start in the lobby, not inside the arena. You want one player built to take pressure, usually a Tank or Breacher with Thermal Spike, because somebody has to keep the boss from stomping through the whole team. Then you need a Pyro who isn't just chasing damage numbers. Their real job is clearing the smaller enemies and stopping the armor from coming back while the rest of the squad works the weak spots. A Support player is just as important. Healing Aura can save a run in seconds, and Aether Shroud gives you breathing room when a revive would normally be suicide. Bring LMGs with deep mags, fast shotguns, Incendiary rounds, Shrapnel rounds, and Stim Shots. Leave the flashy stuff at home.Break the armor the smart wayThe opening phase is where a lot of teams waste half their ammo. Don't dump rounds into the body just because it's big and easy to hit. Aim for the glowing joints and the central plate, and call out which spot you're burning down. One target at a time. It sounds basic, but random fire turns this phase into a mess. The Tank should keep the Mega Abomination facing away from the squishier players, while the Pyro drops heat under it whenever the team is ready to burst. If the armor starts to crack, don't swap targets out of panic. Finish the break, reload during the short gaps, and keep your spacing wide enough that one slam doesn't floor three people.Survive the lockdown waveOnce the armor goes, the fight changes pace. The arena locks down, elites pour in, and suddenly everyone forgets the boss exists. That's fine for a moment. Staying alive matters more than squeezing in greedy damage. Wingman Drones are great here because they pull attention away long enough for players to reload, heal, or reset position. Conductive Shots can stop a bad push before it snowballs. The big mistake is splitting too far. If one player runs to the other side of the room, the Support can't help them, and the revive usually costs another down. Clear the adds in layers, call out specials, and don't burn every lethal unless the team is about to collapse.Push through the enrage and get outAt low health, the Mega Abomination turns into a problem you can't really control anymore. It charges, leaves corruption behind, and forces everyone to move whether they like it or not. Stay near the outside lanes, slide through safe gaps, and only stop long enough to throw Thermites, Semtex, or a full magazine into its face. If someone goes down in the corruption, think before you dive in. A bad rescue can lose the run right there. Players who practise routes, timing, or even recoil control through
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may feel more comfortable under pressure, but the real win comes from calm calls and clean extraction. Grab the Exotic Case fast, regroup, and leave before the arena turns into another disaster.
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